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  #1  
Old 04-17-2014, 05:56 AM
Tyen05
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My asset extractor pal made a video.

http://youtu.be/d6IZIoXocQA

Tutorial zone in Unity
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  #2  
Old 04-21-2014, 09:09 PM
Tyen05
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This will create a menu item in Unity to make XML import happen for objects.

You have to make a prefab resource called "Dummy" in "Objects" directory (this must be located in a Resource directory). The rotations are in radians and not degrees. You may see multiplyers like "pos *= 0.3f", this is for scaling.

In case your scene is rotated you should rotate it, OR modify the script to replace coordinates or rotation parts. Depends on your project, really.

Unity XML Object Importer: http://eqbrowser.com/misc/EQObjectImporter.cs

This is an example of the XML: https://github.com/eqbrowser/Ecommon...20ECOMMONS.xml
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  #3  
Old 05-12-2014, 06:17 PM
Tyen05
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Points of interrest:
- modells are in blender files and not fbx
- there are some good shaders you may like for transparency (ambient light is not handled, so works only at daylight)
- to run the project you need account for photon networking - free licence is good enough
- the modell (human male and a skeleton) is rigged for use with fbx animations. so if you take animation from other locomotion modell, that will work with this.

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  #4  
Old 05-13-2014, 07:38 AM
jcnv
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Awesome! So nice to see the updates.
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  #5  
Old 05-15-2014, 04:17 AM
Tyen05
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lol

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  #6  
Old 05-16-2014, 08:08 AM
jcnv
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Ultimate FPS!
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  #7  
Old 05-17-2014, 11:40 AM
Tyen05
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New build live.

Check it out @ http://eqbrowser.com/play
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