Okay, getting closer. Here is the current eqemu_config file and the following error log:
Code:
<?xml version="1.0"?>
<server>
<world>
<shortname>setme</shortname>
<longname>I Forgot To Edit My Config</longname>
<!-- Only specify these two if you really think you need to. (read: You don't) -->
<!-- <address>some.server.com</address> -->
<!-- <localaddress>192.168.0.5</localaddress> -->
<!-- Loginserver information. Defaults shown -->
<loginserver>
<host>login.eqemulator.net</host>
<port>5998</port>
<account>DejaEQ</account>
<password>PASSWORD</password>
</loginserver>
<!-- Server status. Default is unlocked -->
<!--<locked/>-->
<!-- <unlocked/> -->
<!-- Sets the ip/port for the tcp connections. Both zones and console (if enabled). Defaults are shown -->
<tcp ip="127.0.0.1" port="9000" telnet="disable"/>
<!-- Sets the shared key used by zone/launcher to connect to world -->
<key>some long random string</key>
<!-- Enable and set the port for the HTTP service. Defaults are shown -->
<http port="9080" enabled="false" mimefile="mime.types" />
</world>
<!-- Chatserver (channels) information. Defaults shown -->
<chatserver>
<host>channels.eqemulator.net</host>
<port>7778</port>
</chatserver>
<!-- Mailserver (in-game mail) information. Defaults shown -->
<mailserver>
<host>channels.eqemulator.net</host>
<port>7778</port>
</mailserver>
<zones>
<defaultstatus>20</defaultstatus>
<!-- Sets port range for world to use to auto configure zones -->
<ports low="7000" high="7100"/>
</zones>
<!-- Database configuration, replaces db.ini. Defaults shown -->
<database>
<host>127.0.0.1</host>
<port>3306</port>
<username>root</username>
<password>PASSWORD</password>
<db>peq</db>
</database>
<qsdatabase>
<host>127.0.0.1</host>
<port>3306</port>
<username>eq</username>
<password>eq</password>
<db>eq</db>
</qsdatabase>
<!-- Launcher Configuration -->
<launcher>
<!-- <logprefix>logs/zone-</logprefix> -->
<!-- <logsuffix>.log</logsuffix> -->
<!-- <exe>zone.exe or ./zone</exe> -->
<!-- <timers restart="10000" reterminate="10000"> -->
</launcher>
<!-- File locations. Defaults shown -->
<files>
<!-- <spells>spells_us.txt</spells> -->
<!-- <opcodes>opcodes.conf</opcodes> -->
<!-- <logsettings>log.ini</logsettings> -->
<!-- <eqtime>eqtime.cfg</eqtime> -->
</files>
<!-- Directory locations. Defaults shown -->
<directories>
<!-- <maps>Maps</maps> -->
<!-- <quests>quests</quests> -->
<!-- <plugins>plugins</plugins> -->
</directories>
</server>
This is what the World log says:
Code:
---------------------------------------------
[04.18. - 10:09:29] Starting Log: logs/eqemu_error_world_3544.log
[04.18. - 10:09:29] Error Loading Items: EQEmu Exception (Shared Memory) in ..\..\common\memory_mapped_file.cpp at line (112): Could not open the file to find the existing file size.
[04.18. - 10:09:29] Error in AdventureManager:::LoadAdventures: SELECT id, zone, zone_version, is_hard, min_level, max_level, type, type_data, type_count, assa_x, assa_y, assa_z, assa_h, text, duration, zone_in_time, win_points, lose_points, theme, zone_in_zone_id, zone_in_x, zone_in_y, zone_in_object_id, dest_x, dest_y, dest_z, dest_h, graveyard_zone_id, graveyard_x, graveyard_y, graveyard_z, graveyard_radius FROM adventure_template (#1146: Table 'peq.adventure_template' doesn't exist)
[04.18. - 10:09:29] Error in AdventureManager:::LoadAdventureEntries: SELECT id, template_id FROM adventure_template_entry (#1146: Table 'peq.adventure_template_entry' doesn't exist)