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Development: Custom Code This is for code thatdoes not emulate live and wont be added to the official code.

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Old 05-12-2014, 10:39 PM
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Uleat
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If I can successfully test that the client allows equipable containers, I may look into adding it as a rule-based option sometime in the future.
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Old 05-13-2014, 01:22 AM
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Quote:
Originally Posted by Uleat View Post
If I can successfully test that the client allows equipable containers, I may look into adding it as a rule-based option sometime in the future.
I know of two possible partial work around solutions regardless of what the client wishes to allow!

The first would be strictly for no drop items put a instant cast summon spell for another item then on the other item put one to summon the initial item. This would be a lot like how the warrior epic red scabbard works for the epics just without the container combining hassle. In that situation it was needed due to both 1hs items or and to fit along with the whole quest lore itself.

The second option is items could have a summon NPC spell spell to summon a banker NPC. That obviously has some advantages and drawbacks of course it could be on reuse timer to tame it's usage. It actually would be a very handy little custom tool.
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