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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #1  
Old 06-02-2014, 06:51 AM
Zaela_S
Hill Giant
 
Join Date: Jun 2012
Posts: 216
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Figured I might as well complete the set... although the sword should probably be thicker.



Learned something in the process: if you make a one-handed model, make sure to give it the e_TextureNormal0 property, even if you're just gonna leave the value blank. If you don't, weird, tenacious interference patterns will show up when another model appears in the other hand. Not nice.

Texturing remains the tough part of all this. Baking normal maps that a) aren't impossible to notice and b) don't make details look kinda off (like in the third pic -- no idea why it's cutting a "V" through the lower sections) is tricky too...
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  #2  
Old 06-03-2014, 04:17 AM
Zaela_S
Hill Giant
 
Join Date: Jun 2012
Posts: 216
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Quote:
Originally Posted by Zaela_S View Post
(like in the third pic -- no idea why it's cutting a "V" through the lower sections)
Well, that just turned out to be a disagreement between the baker and the exporter about which way to split a quad. Making it explicit fixed it:



Not half bad for such a simple model and texture...

No interest in any of this? Oh well. I hope to get bored of this stuff soon.
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