Back in 2007, I was working on a little project for fun to see what I could bring over into EQ from WoW. Surprisingly, I was able to get quite a bit in minus the particle effects.
Also, /wave Skorpious2k. Miss ya buddy - It's been a long long time.
One last edit: A tip for importing your own custom zones. Create maps for Quake 3 Area first and then use the converter that WindCatcher built into OpenZone. I had more luck with UV mapping while importing quake maps than I did importing 3ds or obj files as terrain/objects given the severe limitations of s3d files. I really wish that Windcatcher wrote in support for the newer eq zone format which supported bump mapping and much a higher polycount.
__________________ Packet Loss Current project:
Dark Horizons
Formerly "Richardo"
I am. I'm actually looking for windcatchers source code for OpenZone. I was hoping I could rewrite it and resolve all these issues we're having. I figured that with openzone, I could include Zaela's methods (http://www.eqemulator.org/forums/showthread.php?t=38303) to include eqg formatt.
__________________ Packet Loss Current project:
Dark Horizons
Formerly "Richardo"
I am. I'm actually looking for windcatchers source code for OpenZone. I was hoping I could rewrite it and resolve all these issues we're having. I figured that with openzone, I could include Zaela's methods (http://www.eqemulator.org/forums/showthread.php?t=38303) to include eqg formatt.
Doesn't the source come with it? You know it's written in delphi, right?
__________________
Maybe I should try making one of these servers...
Yes and I believe Windcatcher never upgraded past Windows 2000 while writing OpenZone so it's likely a very old version of Delphi. I don't remember if he made it to Windows XP or not at the time. I'll probably write this from scratch using OZ as a reference for logic and procedures. That's good to know the source is included... I completely forgot about that. I am busy with working on a VS 2012 compile with Zaela's Weapon Model Importer. I've almost got it up and I'm just working on getting LUA 5.2 working. (Several functions deprecated since LUA 5.1 so I am dealing with that).
Once I get this working, I'll try to get zone geometry imported. If I can do this, I may not have to rewrite openzone although it would be nice to be able to place objects, water, lava, particles, etc manually without having to modify the original imported geometry. But first things first, try to figure out the eqg format.
__________________ Packet Loss Current project:
Dark Horizons
Formerly "Richardo"
Yes and I believe Windcatcher never upgraded past Windows 2000 while writing OpenZone so it's likely a very old version of Delphi. I don't remember if he made it to Windows XP or not at the time. I'll probably write this from scratch using OZ as a reference for logic and procedures. That's good to know the source is included... I completely forgot about that. I am busy with working on a VS 2012 compile with Zaela's Weapon Model Importer.
Sounds like you are keeping busy.
Quote:
I've almost got it up and I'm just working on getting LUA 5.2 working. (Several functions deprecated since LUA 5.1 so I am dealing with that).
I HATE IT WHEN THAT HAPPENS!
Quote:
Once I get this working, I'll try to get zone geometry imported. If I can do this, I may not have to rewrite openzone although it would be nice to be able to place objects, water, lava, particles, etc manually without having to modify the original imported geometry. But first things first, try to figure out the eqg format.
It would be nice to have it in C/C++.
__________________
Maybe I should try making one of these servers...
That's the plan. I sent Zaela a PM to see if they'd be willing to share any advice before I start face-planting my keyboard. I've got the model importer source compiling and everything seems to be working so now I'm venturing into the nether with a broken compass and a mining hat. :p
So, on the topic of busy-ness. How've you been? Any new and interesting? Last we spoke was several years ago when I put together that awful flash website for you with the big blue scorpion. :p
__________________ Packet Loss Current project:
Dark Horizons
Formerly "Richardo"
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