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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #1  
Old 06-18-2014, 11:04 AM
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Packet
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Yeah. I assumed that was the case but I thought I should ask since multiple textures can exist within a material. If I could somehow add AddAlpha to normals or something but oh well.

What're you guys using to explore eqg's since s3dspy only supports s3ds.

Edit: Nvm, I see EQG's in there now. You know, I'm looking around at the physical textures of models in zones. For instance, "Harbingers.eqg". Take a look at "av_skull06_n.dds" and "av_skull06_c.dds" or even the branches KLS was talking about. The _n.dds normal maps all contain the same color as the backdrop that we want to subtract/filter out. Perhaps this is the key in combination with the appropriate shader.

I also noticed "all_alpha.dds" in nektulosa.eqg. Maybe the shader assigned to materials that use this texture will provide some insight as well.
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Old 06-18-2014, 11:32 AM
Zaela_S
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Quote:
Originally Posted by Packet View Post
What're you guys using to explore eqg's since s3dspy only supports s3ds.
I made a quick replacement as well since S3DSpy seems to crash or hang on certain files for no reason.
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Old 06-18-2014, 02:23 PM
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Awesome. Thank you. I'm still trying to figure out this alpha masking. I tried using normals with the chroma shader like the references I've seen have it set but that did nothing so next up is to cycle through the alpha shaders.
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  #4  
Old 06-18-2014, 04:38 PM
KLS
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EQEmu has a command line pfs archive tool as well:

https://github.com/EQEmu/zone-utilities/releases
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