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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

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  #1  
Old 07-29-2014, 09:56 AM
noudess
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My fix works. No more pet gear lost. You guys want it? I don't mind posting the details.
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Old 07-29-2014, 10:45 AM
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Akkadius
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Quote:
Originally Posted by noudess View Post
My fix works. No more pet gear lost. You guys want it? I don't mind posting the details.
Go ahead and post a diff
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Old 07-30-2014, 08:42 AM
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vsab
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Looks like you have lots to contribute- it would be way easier for the dev's to integrate your changes if you forked the source on github ( https://github.com/EQEmu/Server ), made the change and then submitted a pull request.
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Old 07-30-2014, 01:52 PM
noudess
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I was really hoping that one of the core guys would pick this up, if it is going to be useful to the community. My fix works fine for my server (we have less than 20 players). Since it involved the use of a named semaphore, I'm loath to apply a diff to a branch and have someone just roll that in. For player bases that are more normal (I assume much larger than mine), Im worried that abnormal aborts, etc, might require semaphore cleanup and server restarts.

I've not run into that yet, but it seems inevitable.

So why did I bother posting? I guess I wanted to point the race condition on zoning and hope that someone more core to the project might have a better idea for the mainstream solution.

As an interim step, I'll post my diffs here.
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