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  #1  
Old 08-20-2014, 11:48 PM
Wood_Elf
Fire Beetle
 
Join Date: Jul 2014
Posts: 3
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Can't wait to see so many familiar faces on one EMU. Made a lot of great friends on Varlyndria. Seeing all of these people I know from V1-2 planning on being there is great.
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  #2  
Old 08-23-2014, 01:28 PM
Drakiyth's Avatar
Drakiyth
Dragon
 
Join Date: Apr 2012
Posts: 545
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It's going to be great to see players from Varlyndria join together again for another epic
adventure, no doubt. Greetings to all of you!


So I wanted to tell players about what my team and I have came up with for the boxing/ip limit rules
on the new server. Having more than 1 ip per account will not be allowed until you prove yourself
to the community as a helpful and loyal player. You do this by helping out in the game and especially
on our server forums. There will also be an application process as well that needs to be approved by the team.
IP exempts in this regard are for Families/Friends playing together ONLY.

If you pass and get an IP exempt we will grant you the ability to box up to 3 accounts. If we see
characters moving together in sync or obvious things going on where three toons are being played
by one person we will investigate immediately and take action on your privileges.

These rules are strict and in place not to pick on players who want to box multiple accounts but
to make the new server as balanced as possible where everybody can enjoy themselves in a clean
fair environment. Also, donating to get IP exempts goes against the cosmetic rule system and will
not be an option.

I know a lot of players are adamant on boxing tons of accounts but with the new system we have
for bots (a lot of the coding has been improved greatly for them) the server will allow players
to run around with their own groups and stick to the vision of 1 champion and 5 followers. Or players
can even group up if they wanted to. We feel that boxing is just a cheap way to blow through content
faster than intended and we absolutely will not tolerate it.

The exact mechanics and application process are currently in development by the team. With the hours
of work put into this server, there has to be rules that benefit the player base as a whole. I hope you will
still try out the new server if these rules are not to your liking. The server however is very solo friendly
so you won't NEED to box tons of accounts to get where you want. It's overkill.




With that said, here is an official example of one of the other paths on the new server. This time
around I really wanted to make sure the base class of EQ was merged with your path choice,
not completely ignored by it. If you notice below, this gives wizards an option to go into a more
control role and increase the cold damage of the spells they already get in the game. Things
like this will be what I am aiming to achieve and is a very important aspect on keeping the game
balanced.



• FROSTWEAVER (CONTROL)

SPECIAL NOTE: The melee mitigation from Herald of Winter is reduced further by Glacial Shield
and they do not stack at Tier 5 as a total of -65%. Example: 100 damage is reduced by 25% from HoW and becomes
75, that 75 is than reduced by 40% from glacial shield which becomes 45 total damage taken.


- EVOLVING PATH BUFF -> Herald of Winter (HoW)
- TIER 1: Increases cold damage by 40% for 1 hour.
- TIER 2: Increases cold damage by 80% and melee mitigation by 10% for 1 hour.
- TIER 3: Increases cold damage by 120%, melee mitigation by 15% and evasion by 10% for 1 hour.
- TIER 4: Increases cold damage by 160%, melee mitigation by 20%, evasion by 13% and CHA by 20 for 1 hour.
- TIER 5: Increases cold damage by 200%, melee mitigation by 25%, evasion by 17% and CHA by 25 for 1 hour.
Also grants a bonus of +200% more cold damage.

- CHARM: Numbing Cold - Puts an enemy to sleep and debuffs their melee mit by 15 x level percent for 30 secs. Grants HoW Tier 1. CD 36 secs
- SOURCE: Ice Dagger - Deals 10 x level cold damage to a single enemy. Grants HoW Tier 2. CD 18 secs
- EARRING: Hypothermia - Afflicts an enemy with hypothermia, putting them to sleep for 90 seconds. Grants HoW Tier 3. CD 18 secs
- BRACER: Glacial Shield - Shield of ice that increases melee mitigation by 40% for 18 seconds. Grants HoW Tier 4. CD 36 secs
- RING: Summon Ice Golem - Summons an ice golem to aid you until death. Grants HoW Tier 5. CD 300 secs



A lot more to come. Stay tuned.
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  #3  
Old 08-28-2014, 03:14 PM
Drakiyth's Avatar
Drakiyth
Dragon
 
Join Date: Apr 2012
Posts: 545
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Greetings,

Just wanted to stop by and inform everyone who has been waiting patiently for more info that things are
running smooth and the server is coming along well. I am taking hours of my time making sure each
and every path I make is useful. I have also made some changes to the enchanter class to make
them more appealing to players aside from being a babysitter of mobs. Also, all pet classes have
stronger dps pets at lower levels now. Starting around the 16-18 range instead of 30+

NOTES:
- Enchanters now get Animation Empathy as a Shadows of Luclin AA and they may also learn all 3 ranks instantly at level 1 for no cost.
- Enchanter animation pets have been improved in level and stats. (They were terrible before)
- Enchanter animation pets now have new models for their weapons and shields each level.
- Enchanter, Necromancer, Shadow Knight, Magician and Beastlord pets now dual wield at a much lower level than before.



Below is an example of one of my newest creations. Also, I have hiked up the stat buffs a lot compared to what you saw on the
frostweaver above. A 25 CHA boost at tier 5 wasn't cutting it. Remember that each point of STR, INT, DEX, CHA and WIS you
get on the new server matters and actually makes you do more damage/healing depending on the category.


I wanted to really get some paths on the new server this time that are appealing to the players who like to group and
help out their teams. The Animator Path below does just that, but they also get a very nice reward for reaching Tier 5
as well. The Iron Golem is better than any pet they get normally and really puts the path into a good spot for themselves.
Support paths will always share their Evolving Path Buff with their team. I have made sure these types of buffs stack with
absolutely everything. However they cannot stack with another evolving group path buff of the same type.



• ANIMATOR (SUPPORT)

- EVOLVING PATH BUFF (GROUP) -> Deviser's Enlightenment - (DE)
- TIER 1: Increases your groups STR by 15 for 1 hour.
- TIER 2: Increases your groups STR and INT by 30 for 1 hour.
- TIER 3: Increases your groups STR, INT and CHA by 45 for 1 hour.
- TIER 4: Increases your groups STR, INT, CHA and DEX by 60 for 1 hour.
- TIER 5: Increases your groups STR, INT, CHA and DEX by 75 for 1 hour.
Also grants the group a defensive proc which summons a level 60 puppet to attack their enemy for 9 seconds.

- CHARM: Killer Book - Launch a killer book at your enemy that strikes for 5 x level magic damage. Grants your group DE Tier 1. CD 18 secs
- SOURCE: Golemancy - Raise your pet's base crit by 150%, mit by 15% and haste3 by 30% for 1 hour. Grants your group DE Tier 2. CD 24 secs.
- EARRING: Joint Control - Increases your groups melee damage by 135% for 18 secs. Grants your group DE Tier 3. CD 36 secs
- BRACER: Master of Animations - Raises your CHA by 240 for 18 seconds. Stacks with other CHA buffs. Grants your group DE Tier 4. CD 36 secs
- RING: Summon Iron Golem - Summons an iron golem to aid you until death. Grants your group DE Tier 5. CD 300 secs



I hope you all enjoyed this. More to come.
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