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Old 08-21-2014, 07:09 AM
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vsab
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Join Date: Apr 2014
Location: United Kingdom
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I was working with it a few months ago and my issue was that I didn't have packet captures of the currently supported clients that had evolving items with known levels of xp and such so I could easily RE them.

I kinda had a hunch on how the packets were constructed by comparing them item structs of current live to UF/RoF clients but had no luck other than to crash the clients, again and again...

I'll probably go back to it when I have time, but I've had my house rebuilt and the builder has gone AWOL halfway through so my life is in disarray right now :P
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Old 08-21-2014, 09:54 PM
wolfwalkereci
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Join Date: Dec 2005
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There were evolving items back in seeds of destruction expac. Have you looked at the data from when that client was being worked on for emu?
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