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Old 09-09-2014, 03:45 AM
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vsab
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Actually my (EQLive) guild were experimenting with this and a chanter/shammy started testing out their slows and had this data:-

Quote:
- 331s baseline with no slow at all. 551 hits + 42 bash
- 475s with turgur's. 631 hits + 41 bash
- 460s with turgur's and fatigue. 615 hits + 21 bash
- 539s with fatigue. 821 hits + 25 bash
- 455s with chanter's slow. 603 hits + 14 bash
Parsed on live versus lvl 98 Mob vs lvl 100 chanter, lvl 100 shammy. Chanter slow was the 73% AA slow. Slow was mitigated to approx 20% and bash was all over the place. May be an artifact of the short parses or the parsing program.

Sadly I can't log in to live to test if there is a level based threshold as I still only have half a house so my home PC is packed away.
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Old 09-09-2014, 06:14 AM
Torven
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Quote:
Originally Posted by demonstar55 View Post
On the bash/kick, do you have for hasted at all? What about other special attacks? (our code they all go through the same function to do class attacks)
I'm about as certain as can be at that 8 second number. I've parsed many, many logs and it's always 8 seconds (unslowed/unhasted). In fact I use bash delays to determine slow mitigation values because I can be certain the base delay is 8 seconds.

NPCs play by different rules. They get dual wield earlier, double attack earlier, and casters get both. Caster NPCs do not bash/kick though.

As far as I know, HT and LoH have the same timers as PCs. (haven't really parsed for that though)

Not sure what else NPCs have that might be relevant.

Quote:
Originally Posted by vsab View Post
Actually my (EQLive) guild were experimenting with this and a chanter/shammy started testing out their slows and had this data:
Remember that when an NPC's bash timer is up, it will either bash or kick-- you have to search for both in logs.

I would encourage you guys to run my attackspeed.lua script. (which can be found on my google drive in the Parsing Tools folder) I spent a lot of time on it. I made too many WoW addons to use something other than Lua for it. (lua fanboy here) You'll have to make some edits to the file opening code to run it on Linux though if you run that.

None of the traditional parsers handle attack speed well, if at all. EQCompanion lists a crude attack speed value for fights but my 1000 line script was written specifically for it.
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Old 09-09-2014, 06:56 AM
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vsab
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I will try to get their raw logs and use your parser.

I did forget to mention that they were snake mobs.... but they probably still have the snake kicking bug from '99 for 'ole times sake
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