I already created the mage paths but your idea here is rather sound and interesting. You'll see I'm not terribly far off from your idea with
the Riftguard.
• RIFTGUARD (SUPPORT)
- EVOLVING PATH BUFF -> Elemental Defender - (ED)
- TIER 1: Increases your group's melee mit by 4% for 1 hour.
- TIER 2: Increases your group's melee and spell mit by 8% for 1 hour.
- TIER 3: Increases your group's melee and spell mit by 12%, and evasion by 8% for 1 hour.
- TIER 4: Increases your group's melee and spell mit by 16%, evasion by 10% and damage shield by 150 for 1 hour.
- TIER 5: Increases your group's melee and spell mit by 20%, evasion by 12% and damage shield by 188 for 1 hour.
Also grants your group a defensive proc that blasts the enemy with fire for 6 x level fire damage.
- CHARM: Earth Rift - Roots all enemies within 50 yards of you for 30 seconds. Grants ED Tier 1. CD 60 secs
- SOURCE: Fire Rift - Empowers your group with a fire weapon proc that deals 4 x level fire damage for 18 secs. Grants ED Tier 2. CD 36 secs
- EARRING: Air Rift - Empowers your group with 46% haste2 for 1 hour. Grants ED Tier 3. CD 6 secs
- BRACER: Water Rift - Heals your group for 400 base healing. Grants ED Tier 4. CD 18 secs
- RING: Chaos Rift - Increases your group's spell damage (all types) by 200% for 18 seconds. Grants ED Tier 5. CD 36 secs
• SUMMONER (DPS)
- EVOLVING PATH BUFF -> Conjurer's Majesty - (CM)
- TIER 1: Increases your CHA by 20 for 1 hour.
- TIER 2: Increases your CHA by 40 and your fire damage by 120% for 1 hour.
- TIER 3: Increases your CHA by 60 and your fire and magic damage by 180% for 1 hour.
- TIER 4: Increases your CHA by 80, your fire and magic damage by 240% and your INT by 80.
- TIER 5: Increases your CHA by 100, your fire and magic damage by 300% and your INT by 100.
Also gives your pet Elemental Fury which increases their melee damage by 300% for 1 hour.
- CHARM: Conjure Monster - A monster attacks your enemy for 30 secs. Gets stronger per 10 caster levels. Grants CM Tier 1. CD 10 secs
- SOURCE: Elemental Supremacy - Raise your pet's base crit by 150%, dmg by 120% and haste2 by 60% for 1 hour. Grants CM Tier 2. CD 18 secs
- EARRING: Primordial Shield - Raise your pet's melee and spell mit by 23% for 1 hour. Grants CM Tier 3. CD 12 secs
- BRACER: Master of Elements - Raises your CHA by 160 for 18 seconds. Stacks with other CHA buffs. Grants CM Tier 4. CD 36 secs
- RING: Conjure Elemental Kings - Four Elemental Kings of Fire, Water, Earth and Air attack your foe for 30 seconds. Grants CM Tier 5. CD 40 secs
Since we are also talking about pet classes, I have gone over all the normal base classes and made sure that all pets are better.
The 1.0 Mage Epic pet for instance, is a total bad-ass and I have even given it a different model. Combine the 1.0 pet with the summoner and say
goodbye to most encounters. I will also make sure before launch that all 1.0 epic weapons (since this is based in vanilla/kunark) have some nice
upgrades to them. Please also keep in mind that NPCs on the new server have been changed as well to take on a small group or a solid solo
character -- with the new stats and source changes. You're not going to be one shotting anything or walking through reds like it's a cake walk. I have
made sure things are solid and challenging, and have tested my heart out so far.