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  #1  
Old 09-22-2014, 06:24 PM
satora54
Sarnak
 
Join Date: Jul 2009
Location: Elizabethville
Posts: 58
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Hey Drak, it's Vak.
Long time no see.
I would love to see a paladin offensively focused on Sword and board.

Thundering blows: increase damage (to a cap) with each successful bash.

Righteous defense: For the next X amount of seconds, the paladin will block all melee attacks and strike back with a bash.

Holy Fervor: Each successful melee attack would increase the attack speed of the paladin, whilst lowering the cooldown on bash. (Could totally do a flaming fist animation here)

Cull of the Unholy: AOE stun doing X amount of damage to near by enemys and healing the paladin and group.

That's all i got for now, would be cool.

(be sure to bring back the brigand!)
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  #2  
Old 09-23-2014, 12:42 AM
Drakiyth's Avatar
Drakiyth
Dragon
 
Join Date: Apr 2012
Posts: 545
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Quote:
Originally Posted by satora54 View Post
Hey Drak, it's Vak.
Long time no see.
I would love to see a paladin offensively focused on Sword and board.

Thundering blows: increase damage (to a cap) with each successful bash.

Righteous defense: For the next X amount of seconds, the paladin will block all melee attacks and strike back with a bash.

Holy Fervor: Each successful melee attack would increase the attack speed of the paladin, whilst lowering the cooldown on bash. (Could totally do a flaming fist animation here)

Cull of the Unholy: AOE stun doing X amount of damage to near by enemys and healing the paladin and group.

That's all i got for now, would be cool.

(be sure to bring back the brigand!)
EDIT:

I am still playing around with the Paladin Tank and I'm going to see what I can do to make them unique. I liked the idea of healing aggro but it
might not work without adding threat mods to the spells. I know a lot of players were fans of the Sunbearer path so I might go more that route possibly. I'll figure
it out though when I get some time. (typing this on my phone).


I like your ideas and might use some of them. Bringing the Brigand back or something like it might become a reality. I'll see when I get to that stage of development. I need
to make sure the Paladin is good to go first.

More to come.
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  #3  
Old 09-25-2014, 12:36 AM
Drakiyth's Avatar
Drakiyth
Dragon
 
Join Date: Apr 2012
Posts: 545
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Hello folks,

I know some of you are anxious for an update, so I wanted to let you all know the Paladins are squared
away and I am on to the Shamans. Here is the Spiritmender path, a very unique healer that should prove
to be very useful in any group. Enjoy.



• SPIRITMENDER (HEALER)

- EVOLVING PATH BUFF -> Guardian of Spirits (GoS)
- TIER 1: Increases your WIS by 30 for 1 hour.
- TIER 2: Increases your WIS and CHA by 60 for 1 hour.
- TIER 3: Increases your WIS and CHA by 90 and direct heal total by 23% for 1 hour.
- TIER 4: Increases your WIS and CHA by 120, direct heal total by 30% and healing crit by 15% for 1 hour.
- TIER 5: Increases your WIS and CHA by 150, direct heal total by 38% and healing crit by 19% for 1 hour.
Also grants you 150 more CHA.

- CHARM: Healing Totem - Craft a tradeable (LORE/NO RENT) totem that casts unlimited Healing. Grants GoS Tier 1. CD 6 Charm, 18 Totem
- SOURCE: Soul Mending - Heals your group for 300 base healing. Grants GoS Tier 2. CD 18 secs
- EARRING: Winter Totem - Craft a tradeable (LORE/NO RENT) totem that casts unlimited Winter's Roar. Grants GoS Tier 3. CD 6 Charm, 18 Totem
- BRACER: Restore Spirit - Heals a single ally for 600 base healing and restores 600 of your mana. Grants GoS Tier 4. CD 21 secs
- RING: Ritual of Sacrifice - Lowers your STR and WIS by 400, raises your CHA by 200 and raises your group's STR and INT by 200 for 5 minutes. You
may not remove this spell and must wait until it wears off. Grants GoS Tier 5. CD 36 secs


NOTE: If you're new to custom servers: This server has custom source which allows STR, DEX, INT, WIS, CHA to modify melee/ranged/song/spell damage,
healing, pet/swarm pet damage etc for each point. If you see a buff above saying it gives 200 STR and INT to your group it's also improving their melee and
spell damage by 200%. Please also keep in mind that this server has custom damage/health for NPCs that fit these rules, so don't expect to go around 1 shotting mobs.
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