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  #1  
Old 01-04-2015, 10:02 PM
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provocating
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Originally Posted by Zaela_S View Post
Perfect, thanks man!
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Old 01-04-2015, 10:11 PM
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ghanja
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Originally Posted by provocating View Post
Perfect, thanks man!
So have a 'shutdowndelay' of 86400000 (1 day in seconds) to make a dynamic zone a true static zone. Or..

https://github.com/EQEmu/Server/blob...features.h#L41

Code:
#define IDLE_WHEN_EMPTY
Comment this line ? It says uncomment in the comments. Although, if you uncomment it, it would define it, and if it's defined then if there are less than 1 clients, it will idle. Or am I viewing this logic a bit backwards?

Or we could really hack at it:

https://github.com/EQEmu/Server/blob...ntity.cpp#L489

Code:
if (numclients < 0)
?
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Old 01-04-2015, 10:16 PM
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Originally Posted by ghanja View Post
So have a 'shutdowndelay' of 86400000 (1 day in seconds) to make a dynamic zone a true static zone.

?
That really does nothing.

You could do the same by making the zone static, by an entry in the database launcher table. The NPCs still go to sleep when idle, so that does nothing.
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Old 01-05-2015, 12:05 AM
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Quote:
Originally Posted by provocating View Post
That really does nothing.

You could do the same by making the zone static, by an entry in the database launcher table. The NPCs still go to sleep when idle, so that does nothing.
Right because the mob entity check is still made if there are any clients present.

Got that. Though, seems "uncomment this" should be "comment this". Or...
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