Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-09-2015, 05:18 PM
Hateborne
Hill Giant
 
Join Date: May 2010
Posts: 125
Default

Scratch this, it seems to be related to a spell using targettype 1 with HUGELY erratic behavior (turning the 160k base damage to 150k - 5mil).

*shrug*

-Hate
Reply With Quote
  #2  
Old 01-09-2015, 09:47 PM
Kayen
Developer
 
Join Date: Mar 2009
Location: -
Posts: 228
Default

I recently update the how target type 1 (projectiles spells) work.

What spell are these npcs casting?

I suspect the following is occurring, since both archery and spell projectiles use the same code. That the spell projectile is getting processed as an archery shot and applying some random amount of insane damage due to whatever incorrect data is being passed.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:21 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3