Yeah thats an issue I run into on my server aswell, A temporary fix is to have the script direct you to the old zone and have a proxy npc setup where the door would be so when you walk up to the blank space it ports you to PoK
I haven't really had time to look into what causes the doors issue in Guild Lobby yet. The doors appear to be in the same location on the map as previous clients, so I don't know why they show up in completely different locations. I believe the only reason PEQ DB/Scripts move RoF+ chars to another instance is just to fix the doors. So, if we can fix doors without needing to use a separate instance, that would be ideal. I just haven't had time to look into what causes it or anything related to it yet.
Maybe whoever coded the script/instance could chime in. I don't know who did it offhand.
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