Quote:
Originally Posted by joligario
So you mean the adventure window is still up when they remove the person from the group in order to accept the adventure?
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With the adventure window still open.
I narrowed it down to the ....
Code:
uint32 Database::GetCharacterID(const char *name) {
Function in database.cpp and I am using the current function to see if it fixes the issue, since I am at work I cannot test.