Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Linux Servers

Support::Linux Servers Support forum for Linux EQEMu users.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old 01-23-2015, 01:53 PM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default

Yes, in the current code it is fixed. That was my issue, the function has changed and my guessing was sometime in December. I have so many changes to our code, I cannot keep fully current with the current source. So what I have is a bit up to date in some places. Once I get more used to C++ coding I will not be as handicapped when this happens.

The player says the issue is resolved on our test server, so I am good.

Thanks for taking the time to look on your server though, that is nice of you.
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:33 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3