Quote:
Originally Posted by Maceblade
Yes my timer is set for 2 seconds once proximity is left to depop the npc and Ghanja's code is way more cleaner than mine lol
|
Meh, it all works the same is what I say, so.. heh
Greyhelm, I see you were looking into timers.
The reason there is a lack of conditional, i.e.:
Code:
if ($timer eq "setprox") {
}
Is that that particular code of Mace's only has one timer being dealt with, which will call the EVENT_TIMER subroutine every "2 seconds", so there is no need to check what the timers name is.
In case you were wondering why it may have looked a little screwy.