Good points!
On wizards: Exactly. Take away evacs (not slow ports, just evacs) and give them their primary ability of DD back at levels >16.
On druids: Actually, Shamans and Necros spread disease. Druids utilize fungus and insects. That's beside the point, though. Druids level 29+ can DD kite more efficiently than they can DoT kite. Is those levels from 14-29 when you're just a third-rate cleric/mage that show the need for kiting. There's a few hundred ways to think of this as a plot point, but suffice to say kiting is about the only useful thing druids can do at those levels. At 29 you get your evac/ports and then become very useful to a group again. Your levelling is never broken by being useless because you had kiting to fall back on. There are no balance concerns because everyone is still useful in a group.
On boats: It's a technical limitation of the system that would make captain and crew a buggy group of NPCs at best. Aside from the potential of such huge zones, the oceans of the world provide a sort of calm contrast to the dungeon you're about to venture into. Yes, they're annoying to wait for, but they're completely needed.
On guard kiting: Faction adjustments can be used to make this an option or remove it. Once they're no longer 'gravy' mobs, who wants to bother kiting one?
