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Old 04-08-2015, 07:51 PM
Uleat's Avatar
Uleat
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In short, yes...

If none of the existing (and supported) releases of the client will run correctly on your computer, then you will have to make
do with a live-patched version of the client that will run correctly on your system.

Unfortunately, due to the difficulty of creating a client translator for the server, we don't have the resources to keep a 'live'
patched client actively supported.


As far as what you can use from a live-patched client...

That's really dependent on where the 'fix' occurred..though, I still doubt that a substitution strategy would prove fruitful.

The core of client integration lies in the 'eqgame.exe' binary. If the fix occurs inside of that file, then there is no feasible way
to force that 'client version' to connect to the emulator. It would take an entire translator construction to adapt its use...

IF the fix occurred inside of a dynamically-linked library file (like the dx file, for example,) then you 'might' get lucky...
But, since code changes usually change the entry points of binary files, you would likely suffer client crashes here too...


Someone else may have suggestions..but, from a developer's point of view, there's not much we can do.
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Old 04-09-2015, 08:40 AM
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trevius
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I agree with Uleat.

A good experiment would be to make a copy of your Live patched EQ folder and then copy the eqgame.exe from your RoF2 client folder. Then update the eqhosts file and create the shortcut to eqgame.exe like normal and see if that makes any difference for loading. This should help rule out if the issue is with eqgame.exe (most likely), or with some other file(s) in the EQ folder.

If that doesn't work, my best suggestion would be to start googling for stuff like "Everquest APU Crash" and see if you can find anyone from EQ Live that posted a work-around/fix. Check the SOE forums as well. Maybe someone found a trick like changing eqclient.ini to something specific or putting EQ in some compatibility mode or something. You might also want to read through the patch notes from when that issue was fixed and see if the note gives any hints as to what they did to fix it.

If no one can find a fix, then there is very little we can do until they update Steam with a new EQ client that includes the fix. Even if they do, it could mean weeks/months/years before we have EQEmu caught up with the new client version.

From what I have read, the APUs are basically for notebooks/tablets. I would suggest playing on a desktop or laptop.

If you do happen to find a work-around, please be sure to post back here about it so anyone else with the same issue can resolve it as well.

Good luck!
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