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  #1  
Old 05-03-2015, 04:47 PM
Riklin
Hill Giant
 
Join Date: May 2003
Location: Tacoma, WA
Posts: 229
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The general opinion is that once eqtime gets out of sync, it's very difficult if not impossible to resync it without resourcing... OK... So be it...

I went and downloaded the source dated 2015-02-13... made a backup of the old peq database... As a test, I did the following steps:
1. deleted the peq database.
2. created the peq database.
3. Use peq
4. Sourced in peqbeta_2015-02-13-02_01.sql
5. Sourced in player_tables_2015-02-13-02_01.sql
6. ran the c:\eq\source\utils\sql\svn\mercs.sql script. (to load mercs).
7. COPIED the eqtime.cfg file from the new source to the main server directory.
8. started the server and did all the patching with the auto-patcher. (3, 3, 4, 5 and 0)
9. created a new character. camped character, then set him up as a GM.
10 logged back in, configured gm character then #zone lakerathe and checked the gnolls right next to the zone point.

when doing a /time, I get the following results:
Game Time: Thursday, May 12, 3638 - 9 PM
Earth Time: Sunday, May 03, 2015 13:42:54

Note the game year is 3638 not 0000, so I believe that means eqtime is working correctly.


The gnolls flat out aren't there! Not during the day and not during the night.

If it doesn't work with a brand new version of the database, fully patched, then I don't know what else to do.

Any other ideas?
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  #2  
Old 05-04-2015, 08:08 AM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
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I know what it is. I had the same problem on Chronicles of Norrath. In particular read what Cavedude says here.

Quote:
You most likely did not copy eqtime.cfg to your server directory when you sourced your database. You have to copy this file every time you source in a new version of PEQ. This makes sure your server clock is in-sync with your spawn_events table, which is what triggers spawns that depend on time of day.
http://www.eqemulator.org/forums/sho...ght=eqtime.cfg

That was causing that camp to act up for me. As soon as I did that, and then let them go through one spawn cycle, the camp works beautifully now. Now I just copy that file over every time I bring my server up, it is scripted into my start file.

I know you said you were doing that already, but did you let them go through one full spawn cycle?
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  #3  
Old 05-04-2015, 09:44 AM
Riklin
Hill Giant
 
Join Date: May 2003
Location: Tacoma, WA
Posts: 229
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Um... If you would have read my detailed list of steps that were taken, you would have seen this:


7. COPIED the eqtime.cfg file from the new source to the main server directory.


Yes, I did copy the eqtime.cfg file...
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  #4  
Old 05-04-2015, 09:55 AM
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chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 904
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Quote:
Originally Posted by Riklin View Post
Um... If you would have read my detailed list of steps that were taken, you would have seen this:


7. COPIED the eqtime.cfg file from the new source to the main server directory.


Yes, I did copy the eqtime.cfg file...
Quote:
Originally Posted by provocating View Post
I know you said you were doing that already, but did you let them go through one full spawn cycle?

Oh the irony.
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  #5  
Old 05-04-2015, 10:15 AM
Riklin
Hill Giant
 
Join Date: May 2003
Location: Tacoma, WA
Posts: 229
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The server has been running constantly since I reloaded it yesterday afternoon. It has gone through many spawn cycles. Nothing shows up in either the day or the night in the gnoll camp near the lake rathe / south karana zoneline...
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