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Old 05-07-2015, 03:26 PM
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Akkadius
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Originally Posted by chrsschb View Post
Anyone heard from GeorgeS in a while? Love all the work Akkadius has done with EOC but can't deny some of GeorgeS tools were extremely powerful and user friendly.


Was hoping they'd eventually team up and create some mega tool. Preferably an offline version.
I had plans to flesh out the rest of the NPC Editor suite on EoC but my time has been nil lately.

EoC is on Github: https://github.com/Akkadius/EQEmuEOC

I plan to get back to finishing it eventually, just can't say anything for immediacy.
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Old 05-07-2015, 03:38 PM
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As I was editing many merchants today in PEQeditor I quickly fell to tear at how much I miss the simplicity of the npc & loot editor for doing merchants.

Your EOC online version is much more preferable to me than setting up a VM for it. The standalone-ness of the tools is what made them so good.

As for the functionality I already mentioned the two big ones for me in your sub-forum (spawngroups and merchants).
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Old 05-07-2015, 03:42 PM
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Originally Posted by chrsschb View Post
As I was editing many merchants today in PEQeditor I quickly fell to tear at how much I miss the simplicity of the npc & loot editor for doing merchants.

Your EOC online version is much more preferable to me than setting up a VM for it. The standalone-ness of the tools is what made them so good.

As for the functionality I already mentioned the two big ones for me in your sub-forum (spawngroups and merchants).
It wouldn't take me long to do a merchant editor and it would be extremely fast and convenient.

The large benefit with EoC is that it is extremely responsive and intuitive (In my biased opinion) and you can have multiple database connections if you need to. It's just super nice.

I was hoping people would see the Github and see how easy it really is to expand upon tools and modules and help contribute over time.

But regardless, once again, I really am stocked up for time at the moment.
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Old 05-07-2015, 04:19 PM
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Originally Posted by Akkadius View Post
It wouldn't take me long to do a merchant editor and it would be extremely fast and convenient.

The large benefit with EoC is that it is extremely responsive and intuitive (In my biased opinion) and you can have multiple database connections if you need to. It's just super nice.

I was hoping people would see the Github and see how easy it really is to expand upon tools and modules and help contribute over time.

But regardless, once again, I really am stocked up for time at the moment.
I love EOC don't get me wrong. I'm just in the middle of doing a boatload of spawn/merchant editing haha.

Now that I think of it, tradeskill editor?
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