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  #1  
Old 07-04-2015, 11:33 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
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Huh. The plot thickens. So the RoF+ client completely ignores skill values at level 1. Does the problem go away at level 2?
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Old 07-07-2015, 11:56 AM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
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These are my findings now. I had almost given up to "UF issue", but that cannot be the case.

So as it stands now, create a level one character the values are still at skill max. The database shows things like 1hb at skill level 0, or 1, tried both. Going to the trainer is says they are at max. If you fight, skills never go up. But if you do a gm command and #setallskills 0 everything is perfect. When you log in and out, everything goes back to max. So that is where I am, just going to start going through the source now.
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Old 02-12-2018, 06:50 AM
phantomghost
Hill Giant
 
Join Date: May 2015
Posts: 132
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Quote:
Originally Posted by Shendare View Post
Huh. The plot thickens. So the RoF+ client completely ignores skill values at level 1. Does the problem go away at level 2?
Rof maxes skills for level 1. At level 2 they can increase to whatever you set it at.

So, if you set level 1 1hb to 100 max skill, you'd start with 100 skill. If you set it for 5, you'd start at 5... If you set level 2 at 100 you could raise to 200 once you level.

When I first started messing with custom skills for each class, I found this and everything I found on the forums indicated there is no way to bypass.

Everything indicated it's a visual skill level for the client, but I do not know if that's true or not.

Only thing suggested were scripts to set skill value or just set level 1 to what you want starting skills to be. (Essentially skills like sense heading could be set for 1 at lvl 1 and 101 at lvl 2... )
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