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Old 07-16-2015, 02:28 AM
Ketzerei84
Fire Beetle
 
Join Date: Jun 2014
Location: Norrath
Posts: 15
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Quote:
Originally Posted by knowom View Post
To me Vah always should have been evil always hunting, prowling, pouncing, camping, and plotting to kill or steal or kill steal and eat.

Readjusting the level tuning on expansions beyond GoD is a solid enough idea and straight forward enough to fix basically create a new insert/replace SQL file to edit NPC levels for anything above GoD level difficulty lower to match it.

It's still going to be a love/hate client relationship in area's however which is probably a big part of why no one has bothered with it outside of the fact the other zones provide tons of content.

Frankly I'd rather see people utilize night/day spawns for zones Classic through GoD and insert level tuned versions of those expansion mobs into the zones for alternate spawns. I made DB spawn doubles for the other classic continents awhile back Faydwer and Odus. So you could all ready sort of do some of that type of thing really with that SQL file.

You know with that Kithicor time of day spawning schema you could literally fit all of Kunark and Velious within Antonica basically though that zone doesn't have much wiggle room to fit all the cold/ice themed Velious mob types overly well you basically have 3 zones of that type Halas/Everfrost/Permafrost one of which is a town though could be converted to work as a zone instead. Obviously you'd be alternating day/night cycles of mobs, but it's a reasonable way to add more mobs to a zone for more variety to mob types, loot, quests, and even stuff like pathing changes in a lot of ways Kithicor is one of the most unique and interesting zones they ever designed I still remember how terrifying that zone felt like early game to sneak through to get certain races to Freeport made your heart race from the suspense of it in a good way.
I do like that day/night spawning idea. Perhaps, keeping it 'in-tune' with the 'live' classic spawns, it'd still be doable to day/night spawn... everywhere. Although it's a lot of extra work.... Could be something like: newbie zones: normal mob range daytime. +5 levels undead nioghttime. Etc.

Kunark and velious mobs could then 'invade' antonica/odus during set cycle hours, not necessarily night-time, and later on luclin mobs could invade zones with spires in them.

One of the thoughts I had for.. 'fixing' eq, was to make pok accessible only via the nexus and ports - keeping that sense of a large world that once made eq grand.
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