Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Tools

Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old 07-26-2015, 03:21 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

Thanks, Akka!

Zaela, I noticed that I could put non-dds images in as long as they were named the same, but the client doesn't appear to create mipmaps for them, so they get really nastily pixellated at angles. Floors were especially bad, because they're -always- seen at angles, never head-on.

I made it an option in this app to turn off auto-dds conversion with mipmaps, but I don't see why anyone would turn it off once they see it.

The larger the texture, the less noticeable it will be, but even at 1024x1024, it's still bad, especially when moving.

(Watch at 1080p, of course, to avoid mpeg artifacting.)

1024x1024 ground as a PNG (no mipmaps, flicker flicker flicker):

https://www.youtube.com/watch?v=b9E7zcLiGbU

1024x1024 ground as a DDS with mipmaps (less sharp, but not flickering):

https://www.youtube.com/watch?v=5lIzF2LooMQ
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:41 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3