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Old 08-11-2015, 06:45 PM
AdrianD
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Join Date: Dec 2013
Posts: 297
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Update:

I seem to have fixed the zoning issue for nro/oasis, only.

I spent some time in-game and walked along the same axis the zone line runs to visually analyze the terrain. The coordinates which utilize "keep", 999999, are all pretty much spot on for this area of both zones. I was close but, not close enough.

Since the coordinates match the visual representation for both zones (z has the same value in both zones for the same visual representation) , I needed to match the coords with a visual corresponding to the values for zone_points.

To fix this, I had to shift the appropriate coordinate, in this case the y, for one zone for both in and out of that zone. (I changed the `target_y` corresponding to the zone I changed the `y` in) I also closed the gap between `target_y` and `y`.

Doing this in flat zones with even terrain is quite a bit easier. You'll notice in later expansions they don't have the zone line span the entire length of the zone as frequently. I can see why.

My other issues still stand. I would appreciate those with knowledge to assist.

* What makes corrections? I see a column named `buffer` in the table zone_points - what does this do?
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Old 08-14-2015, 06:23 PM
AdrianD
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Join Date: Dec 2013
Posts: 297
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My questions still stand...

And to clarify, this was not fixed:

I've fixed many other zones but, I'm stuck on this. I zone to the same spot no matter where I come from. Both directions.

Code:
ToDo: Figure out zone_points for nro/efp

		nro 4160, 280, -24, 0, -1275, -700, -50, 254
		fre-1200, -670, -50, 0, 3875, 380, -27, 128
Someone has likely had to deal with this issue and the ones listed previous. I'd like some assistance.
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