The thought about NPC guards did cross my mind. That way players could focus more on the crafting/pvp aspect rather than protecting their faction. I also thought about making the leader of the faction a NPC and that you would have to protect him.
With that being said, I wanted to attempt to shift away from NPC's and have a player driven world, but it does come back to the issue of having the population to do this type of server.
I will put more thought into this. Thanks for the feedback.
Is there any way you can set some npcs to despawn when the player population hits x number. Then more despawn at higher x number etc. So your world will evolve and devolve with player population ?
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.