No. If you don't define a rule at all, it falls back to the default hard-coded in the server code, which is likely zeroes as well. 
 
So, you're seeing a 20% crit rate on a Paladin with these settings? 
 
* MeleeBaseCritChance = 0 
* ClientBaseCritChance = 0 
* BerserkBaseCritChance = 6 (the default, active when you're berzerk) 
* WarBerBaseCritChance = 3 (the default) 
* PalShdBaseCritChance = 1 (your new rule) 
 
* No equipped items granting +crit chance 
* No active buffs granting +crit chance 
* No AA's granting crit chance 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 |