Yes, but the concept of a blue con that wasn't as good as other blue cons existed. They just added light blue con and applied it to those level ranges so. So before it was normal blur cona nd shitty blue con, then it became blue con and light blue.
Yes, but the concept of a blue con that wasn't as good as other blue cons existed. They just added light blue con and applied it to those level ranges so. So before it was normal blur cona nd shitty blue con, then it became blue con and light blue.
I think you're missing the point of us saying light blues didn't exist. It was hard (nearly impossible) at the time to know whether or not that blue con mob was 5 levels below you or 1. And it made a huge difference.
Light blue was the con of npcs which were 'high green', but still yielded exp.
Quote:
We have changed the way the /consider command works and expanded the level range at which players are able to gain experience. We have added a 'light blue' area between green and blue. NPCs that used to /consider green but gave experience will now /consider light blue, as well as NPCs of slightly lower level than those greens. You will always get experience for something that is light blue. You will not receive experience for greens. At the same time, by including lower level NPCs in the light blue /consider, we have increased the range of lower level NPCs that will grant experience. This will be most noticeable for characters of higher level.
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