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  #1  
Old 09-19-2015, 04:29 PM
image
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I have the FixPathingZWhenMoving check turned on in my server as well. One note is there were some zones such as skyfire we had to rebuild the .map file because mobs were warping up in the air if you are using the public .map lists.


These are my server settings for Map/Pathing(if it isn't here its default):
Map:FixPathingZWhenMoving set to true
Map:FixPathingZAtWaypoints set to true

Map:FixPathingZMaxDeltaMoving = 30
Map:FixPathingZMaxDeltaWaypoint = 30
Map:FixPathingZMaxDeltaSendTo = 30
Map:FixPathingZMaxDeltaLoading = 55


Pathing:

Pathing:MinNodesTraversedForLOSCheck = 5
Pathing:CandidateNodeRangeXY = 50


Also increased these so people can't use levitate and other stuff in zones like mistmoore to make mobs run back and forth.

Pathing:CandidateNodeRangeZ = 25
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  #2  
Old 09-19-2015, 11:37 PM
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provocating
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Thanks image, I may have to try your settings on my server to see the difference. This does help with people exploiting pathing nodes?
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  #3  
Old 09-20-2015, 12:06 AM
AdrianD
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Thanks! I'll give it a shot as well.
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Old 09-20-2015, 09:32 AM
image
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Quote:
Originally Posted by provocating View Post
Thanks image, I may have to try your settings on my server to see the difference. This does help with people exploiting pathing nodes?
Changing the Z values helped the most in that respect to stop levitating exploits. Now having said that it didn't eliminate it completely, in situations where the NPC did loop even with the increased Z I manually added a new node under the players levitation spot which addressed the issue. It just seems sometimes you got weird pockets that the NPC gets stuck in a loop.

The NodeXY value I reduced and the min nodes increased because I wanted to make sure the NPC's kept "pathing" until they truly saw the target in Line of Sight. With the default settings I find NPC's like to come directly at you as soon as they see Line of Sight so they would cut corners rather specifically once the LoS check was met.

Yea for skyfire doing #path shownodes locks up the zone pretty good for me, there are a ton of nodes. That zone is kind of necessary though -- I agree open zones I typically wouldn't add pathing points, but there are so many rocky formations that shoot up way high and the NPC's don't know any better so without the pathing they would just go right through them.
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  #5  
Old 09-20-2015, 08:43 AM
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provocating
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Quote:
Originally Posted by image View Post
IOne note is there were some zones such as skyfire we had to rebuild the .map file because mobs were warping up in the air if you are using the public .map lists.
Yeah I think I looked at skyfire and it was one of those zones that had a gazillion path nodes, I normally do not do path nodes in outdoor zones.
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