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  #1  
Old 10-04-2015, 08:56 PM
Orange1
Fire Beetle
 
Join Date: Aug 2015
Location: GA
Posts: 7
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Been meaning to update this post. Server is still coming along. I was a little too optimistic originally. I was just going to release something quick and then fix everything as it went, but as the vision took shape, I decided to make sure it's all put together tightly before it's open. I hate to put another ETA on here, so I'll just update that later when it's more concrete. Right now it could be end of the month or Christmas. Just depends. All quests are in and all paths have been completed. I just need to do some more balancing and add in the trade skills.

As an update though:

I decided to eliminate the Vanguard path and merged the Diviner into the TimeWeaver path. I added an Engineer path (Six paths total now) that will be a pet class focusing primarily on trade skills with little added advantage in any other area (except pet of course).

Maximum level is now 35 with a plan in place to raise it to 45 sometime later. Each path now has 4 unique powers. A fifth will be introduced once the level cap is raised.

Also - Almost every single AA is available for each class. AA's are earned through quests (Path/Daily/Storyline). This will allow for even more customization. Some AA's have been taken out for balance reasons and in cases where they clash with paths. For instance: The only characters with ITU will be Stalkers, so all AA and spells that grant ITU have been removed.

Right now the server is hard. For example: Just because you can get your first path quest at level 5 doesn't mean you will complete it at level 5. The low drop rates and the lack of equipment and armor makes even exping a challenge. The exp is slow, yet not terrible. But the death penalty is harsh. Players finding the balance between playing it safe or no guts no glory will be a challenge.

Thanks for being patient. I'm excited to get it going. I'll update a little more often as it develops.
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  #2  
Old 10-05-2015, 12:51 PM
Skittz1
Fire Beetle
 
Join Date: Oct 2013
Posts: 5
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This sounds fun, I'm happy to hear you're still working on it! Will you allow boxing / MQ2to help box?

Either way, I'll be checking it out when you release it, this sounds like it'll be a lot of fun . Hit me up if you ever need someone to help beta test some things!
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  #3  
Old 10-06-2015, 06:25 AM
Maze_EQ
Demi-God
 
Join Date: Mar 2012
Posts: 1,103
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If you can box more than 2, or add bots, many people will look the other way.
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  #4  
Old 10-06-2015, 07:29 AM
Orange1
Fire Beetle
 
Join Date: Aug 2015
Location: GA
Posts: 7
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We're keeping it simple. It's one per IP and MQ2 is allowed but stuff like warp and macro's are not. With the server being heavy on lore and quests, it works best this way.
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  #5  
Old 10-06-2015, 10:05 AM
phorest's Avatar
phorest
Sarnak
 
Join Date: Jul 2007
Posts: 79
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it's your sandbox. but form a player's perspective - Hard servers with low populations aren't fun when you can't box 1 alt.. You'd have a high population of solo classes. No melees because they can't solo, and finding a group on a server with a population of 12 sucks when you have run everywhere .
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