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  #1  
Old 10-10-2015, 11:45 AM
MarcusD
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I was reading through that forum link someone provided and I think the direction we need to go is not too complicated. We start a file sharing thing like FTP or whatever where we all put our current progress. We don't need any more organization than that I feel. Someone could grab the files where we are at and make more changes. All it would need is a little readme file so everyone can record when they got it and from who and what changes they made. It may be a little messy but it's a start. And this way the project is super robust, no one could decide to close the source because there are so many 'snapshots' around the web.

Also don't take it wrong but my server is called 'NeverQuest' for a reason. I think we can totally neglect quests in our quest to bring EQ back to classic (and thus save a ton of work). I think the whole point of an mmo vs PC rpg's is that in an MMO you don't NEED quests. Ever. MMO was made to be free open world where your interaction with other players creates your goals. Has anyone else thought that?
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Old 10-10-2015, 11:58 AM
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provocating
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Quote:
Originally Posted by MarcusD View Post
totally neglect quests
Hold on a minute. You are saying the word classic and neglect quest in the same sentence. How in the hell is classic style Everquest not involving quest?

About 30% of my Mantis reports are involving broken quest. That means that players want quest that are complete. Players will rage quit when they spend days on a quest only to find it is broken.
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Old 10-10-2015, 02:27 PM
MarcusD
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Quote:
Originally Posted by provocating View Post
Hold on a minute. You are saying the word classic and neglect quest in the same sentence. How in the hell is classic style Everquest not involving quest?

About 30% of my Mantis reports are involving broken quest. That means that players want quest that are complete. Players will rage quit when they spend days on a quest only to find it is broken.
The key here is when something they expect isn't working they rage quit. If we tell them from the beginning quests were removed then it is expected.

Also personally I played eq in 99 and when someone told me (my best friend) to do the crushbone belt quest to get ez levels I laughed at them. I inherently knew this game was about earning things with blood and sweat. The only quests I feel are important to the classic experience are faction quests.

But I have only seen eq through my own eyes so what are your thoughts?

Edit: I never got above lvl 30 so I can imagine there are good quests later on for class specific items and whatnot. How about we could have those as GM quests? Ie; the person submits feedback that they got everything for their cultural armor or whatever and the GM themselves gives the player the item? I feel it is more interactive that way anyway.
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Old 10-10-2015, 02:36 PM
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provocating
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My thoughts are quest are a part of Everquest Classic, so are corpse runs, slow travel and grinding. If you are talking about removing quest you are talking something custom and need to label your project that way from the start.

Quest are part of Everquest Classic. Period.

If this is all still in reference to the previous post about a classic Everquest project then you need to label that project clearly as something custom. You will get a lot of negativity from the purists if you even talk about removing quest or ignoring them.
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