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  #1  
Old 10-13-2015, 11:58 AM
Shendare
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MarcusD, you seem to have misread a portion of that paragraph.

Quote:
...the Diku gameplay provided inspiration for numerous MMORPGs, including EverQuest, World of Warcraft and Ultima Online.
EQ was "inspired" by the "gameplay" of Diku MUD. It says absolutely nothing about using any code from them. It was also inspired by WoTMUD, as well as D&D ( the world was developed in a D&D campaign [ http://eq2.zam.com/story.html?story=17392 ] ), fairy tales, film and television, etc.

My understanding, however, is that the EQ codebase was put together from scratch, and the craziness of the client file formats rather tends to agree with that. lol. They built an early graphics engine with DirectX, as was often done at the time before there were companies dedicated to making game engines for others to use.

I remember waaaay back reading something about the Unreal engine of the 90s being utilized in some way, but haven't found anything to corroborate that over the years. Maybe it was another 'inspiration' situation.

While I assume they've moved to relational databases since they talked about it years back, they tended to use a lot of text files on the server side, because it saves them from having to worry about binary file format changes and database schema changes.

But, yeah, no reference to DikuMUD code being used in EverQuest. Its gameplay, and MUD gameplay in general, was an inspiration for the birth of video game RPG gameplay across the board.
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  #2  
Old 10-13-2015, 12:07 PM
MarcusD
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Interesting about unreal. I will keep that in mind. I don't buy the PR BS. Do you think if they dd use the unreal engine and dikumud code that they would tell anyone? lol that would destroy their entire company. I know how it works. Look at the history of linux and bsd and unix. That will tell you the truth of how things happen in the real world. They take unreal engine slap it on dikumud, jumble to code to hide their sources, then hire on people to make quests lol.

Quote:
EverQuest controversy[edit]
There was a minor controversy in late 1999 and early 2000 regarding whether the commercial MMORPG EverQuest, developed by Verant Interactive, had derived its code from DikuMUD.[18] It began at the Re:Game gaming conference in 1999, where the Director of Product Development for EverQuest, Bernard Yee, allegedly stated that EverQuest was "based on Dikumud". He did not specify whether he meant the code itself was derived from DikuMUD, or if it just had a similar feeling. Some attendees had understood it to mean the former and reported to that effect on Usenet.[19] After the Diku group requested clarification, Verant issued a sworn statement on March 17, 2000 that EverQuest was not based on DikuMUD source code, and was built from the ground up.[20][21] In response, the DikuMUD team publicly stated that they find no reason whatsoever to believe any of the rumors that EverQuest was derived from DikuMUD code.[22]
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  #3  
Old 10-13-2015, 12:27 PM
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provocating
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Quote:
Originally Posted by MarcusD View Post
Interesting about unreal. I will keep that in mind. I don't buy the PR BS. Do you think if they dd use the unreal engine and dikumud code that they would tell anyone? lol that would destroy their entire company. I know how it works. Look at the history of linux and bsd and unix. That will tell you the truth of how things happen in the real world. They take unreal engine slap it on dikumud, jumble to code to hide their sources, then hire on people to make quests lol.
If you would dig into the mechanics of Everquest and EqEmu you would understand your thinking is flawed. Dig in, get your feet wet before you jump to conclusions.
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  #4  
Old 10-13-2015, 12:32 PM
MarcusD
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Quote:
Originally Posted by provocating View Post
If you would dig into the mechanics of Everquest and EqEmu you would understand your thinking is flawed. Dig in, get your feet wet before you jump to conclusions.
Of course but I need to find the best direction before wasting thousands of hours and I feel very confident I have found that direction. I think what we all fell in love with wasn't eq, but rather dikumud. How about you read about diku's before jumping to conclusions yourself? http://www.raphkoster.com/2009/01/09/what-is-a-diku/

Quote:
Everquest was created by players of DikuMUDs (specifically Forgotten Realms ones — Sojourn, Toril, Duris), and even had the same wording for many server-generated messages (“it begins to rain,” which was completely superfluous for a 3d game!). It played so similarly to its inspirations that some wondered if it actually was a DikuMUD, with graphics added on.
We fell in love with DQMud
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