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  #1  
Old 10-14-2015, 12:03 PM
Shendare
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Join Date: Apr 2009
Location: California
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It can be quite self-entertaining to leap to the worst possible conclusions and suspect people's intentions, motivations, and ethics to be the worst they could be. It can also feel morally rewarding to root for the underdog against a big, mighty corporation. Go down the conspiracy consideration rabbit hole far enough and one might even feel like one has figured out a secret answer and solution that others simply haven't considered.

One would be wise to keep in mind, however, that it is all an exercise in the imagination. Very little, if any, is likely to be reflected in how situations actually played out. The reality of human experience very rarely organizes itself into good versus evil, and nobody has a working crystal ball to look back and see things play out first-hand.

Verant said EQ was inspired by DikuMUD and other MUDs and role-playing games. One guy said it was 'based on' DikuMUD. That choice of words inspired the imaginations of some to suspect that meant they somehow stole something from DikuMUD in order to accomplish their success.

Such has been deemed to be a faulty interpretation. The lead of the development team for EverQuest made a sworn statement that such was not true, as shown in the above linked image. DikuMUD acknowledged the statement and, one should pay special attention to this part, specifically stated that they do not believe EverQuest stole anything from or infringed on anything related to DikiMUD.

Quote:
After two hectic days Verant and the DIKU group jointly resolved the DIKU MUD / EverQuest infringement rumors on March 17th, 2000 .

The DIKU group received a sworn statement from Verant, and the DIKU group thus no longer finds any reason what-so-ever to believe any of the rumors that EverQuest should be based on DIKU MUD.

The DIKU group is proud that "the DIKU feeling" has found its way into a game as enjoyable and award winning as EverQuest.
Source: https://web.archive.org/web/20030808...everquest.aspx

They love EverQuest, and they're proud to have been an inspiration. These are friendly interactions of support for one another. All progress and invention is made based on improvements to that which came before. One common related phrase is that of "standing on the shoulders of giants" to reflect that better and better creations are only possible because we have the innovators of the past to support and guide us.

https://en.wikipedia.org/wiki/Standi...ders_of_giants
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  #2  
Old 10-14-2015, 03:49 PM
MarcusD
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Join Date: Jan 2015
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If you want to know the point of all this read the topic. I am not rooting for an underdog I am showing people that DikuMUD is the part about everquest that we all fell in love with. DikuMUD is the spirit behind everquest. We can use dikumud and slap on a gui to make spiritual successors to everquest. It goes from a dead end nostalgia preserve to path forward to revolutionize the MMO industry. Unlike SONY we can use DikuMUD code legally to write our own MMO's, we just have to give them away for free. Gaining experience from that we could write our own MUD and base MMO's off of that and charge money for them.

Also Circlemud is a dikumud derivative that is probably the most viable with current OS' and programs but I am having trouble compiling it. it requires Microsoft visual c++ which I have in visual studio but not really sure how to make that work I ran it and got 1 successful build which when run is a blank project.
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  #3  
Old 10-14-2015, 04:11 PM
provocating's Avatar
provocating
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Join Date: Nov 2007
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Quote:
Originally Posted by MarcusD View Post
We can use dikumud
Who is this we? Do you have a mouse in your pocket when you are talking? There is no we. There is you.

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