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Old 12-02-2015, 08:13 AM
Kingly_Krab
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You could also just use quest globals using the 7 setting for NPC/PC/Zone, so quest::setglobal("Test", 1, 7, "F") would be a quest global for all NPCs, PCs, and zones and could be accessed simply by using $qglobals{"Test"} in any script.
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Old 12-02-2015, 08:35 AM
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provocating
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Overall I am just wondering why the variables quit working when you take an NPC script and throw it in global, that is when it changes.
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