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Old 01-06-2016, 03:29 PM
bufferofnewbies
Hill Giant
 
Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
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My quick list during a late lunch break:
  • Slow experience (slower than live).
  • Indepth quest lines that provide immersive background flavor.
  • Combat that is less twitch flavored and more strategy. (and not the "move here for 10 seconds, then move here for 15 seconds" types of "strategy")
  • Interconnection of zones in an unfamiliar fashion. (such as SoD)
  • Less gear dependency.
  • Ability to customize classes to playstyles. (this could be as simple as only giving certain spell/combat skills after completing the quests -- which might preclude you from gaining another type)
  • Real storylines. Ones that provide context and are dynamic to development ideals.
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