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General::Server Discussion Discussion about emulator servers. Do not post support topics here. |

01-07-2016, 09:13 PM
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Discordant
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Join Date: Apr 2014
Posts: 280
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Quote:
Originally Posted by bakajikara
my vote is i like see Akk Funhouse come back it was at time me best server ever with rof2 support
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I told that old bastard he should bring it back up too.
The main thing I've always looked for is a server that I can just log on and kill some shit and get decent rewards. A lot of us young Emu'ers have grown up. I personally don't have the time to play on a server like P99.. and I've played way too many custom servers over the years that very few actually keep my attention.
The main thing that I've always tried to STRESS on my server is that hint of professionalism.. No typos in npc names or quest text.. actually using spawngroups.. npc pathing... more than just changing the model and size of an NPC an calling it a day.
A server where Kinglykrab isn't a GM so I don't get banned or #killed constantly is also always a plus.
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01-08-2016, 09:22 AM
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Demi-God
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Join Date: Mar 2012
Posts: 1,103
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I 2nd the no kingly krab thing.
__________________
"No, thanks, man. I don't want you fucking up my life, too."
Skype:
Comerian1
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01-08-2016, 04:27 PM
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Legendary Member
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Join Date: Apr 2002
Location: Seattle, WA
Posts: 506
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There was a fun conversation happening on a voice chat about EQ urban legends. Stuff that people swore happened, but ended up not being true. Like who were PHs to a spawn, or that unique mobs spawned and dropped unique loot that didn't really happen.
Would be fun to make an Everquest Urban Legend server, where you make rare occurrences of said instances, as well as tie in other easter eggs.
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02-07-2016, 02:18 PM
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Sarnak
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Join Date: Nov 2012
Posts: 36
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I love servers where you unlock your progression. then have end game custom content where you become pretty godly doing amazing things. Kimura was a great example of custom content and was absolutely amazing im sad to see that server go, however at the same time servers like Kildrunkens where you had to beat naggy and vox before you could move on was so much fun I loved it. Higher difficulty is fun, however waiting for a mob to pop or waiting for 6+ real people to log on isnt.
Slight gameplay changes.
On KP charms lasted 20 minutes and only broke if debuffed,
Pets stronger so if your a mage that could be your tank (like live)
Hightened mana regen to again sitting around doesnt do much in the terms of fun.
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02-07-2016, 03:58 PM
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Fire Beetle
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Join Date: Nov 2013
Posts: 14
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It would be ideal to see a super custom server - Spells, classes, etc.
Boxing: ~4-5 max for content.
Well thought out, not having to "explore" 300+ zones to find the content (as much fun as that is...). Id rather have challenging content than randomly placed or hidden stuff. Ain't nobody got time to search hundreds of zones and multiple expansions for items.
Stat scaling is pretty neat too. Something like Eriviyn used to be was fun both in classes and scaling. Very unique (unbalanced/poorly run).
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02-07-2016, 04:05 PM
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Demi-God
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Join Date: Mar 2012
Posts: 1,103
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Sanctuary ^^^^^
__________________
"No, thanks, man. I don't want you fucking up my life, too."
Skype:
Comerian1
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02-07-2016, 06:15 PM
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Banned
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Join Date: Aug 2010
Location: Sanctuary
Posts: 269
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Quote:
Originally Posted by GrayKitri
It would be ideal to see a super custom server - Spells, classes, etc.
Boxing: ~4-5 max for content.
Well thought out, not having to "explore" 300+ zones to find the content (as much fun as that is...). Id rather have challenging content than randomly placed or hidden stuff. Ain't nobody got time to search hundreds of zones and multiple expansions for items.
Stat scaling is pretty neat too. Something like Eriviyn used to be was fun both in classes and scaling. Very unique (unbalanced/poorly run).
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Sanctuary meets these requirements. It is fully custom, not an ounce of EverQuest content remains. ~30 different classes to choose from as well.
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02-08-2016, 09:31 PM
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Fire Beetle
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Join Date: Nov 2013
Posts: 14
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Quote:
Originally Posted by zerjz3
Sanctuary meets these requirements. It is fully custom, not an ounce of EverQuest content remains. ~30 different classes to choose from as well.
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I've been playing a little bit there, but i'm reallllllly not a fan of tradeskills. Will see where it goes.
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02-09-2016, 08:02 AM
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Demi-God
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Join Date: Mar 2012
Posts: 1,103
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...........you don't have to do tradeskills....shit drops items in the world.
__________________
"No, thanks, man. I don't want you fucking up my life, too."
Skype:
Comerian1
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02-14-2016, 09:57 PM
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Fire Beetle
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Join Date: Jun 2014
Location: Norrath
Posts: 15
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1) Instanced old-school raids. everything from naggy and vox and phinny on up. Using the gates of discord /dz type instancing
2) Retuned raid content - for 12-18 players as server populations tend to be low, but an active dev team could respond to rising population by retuning raids for larger groups if needed.
3) TLP-type progression. Start it in classic, release stuff based on a server(read forum?) vote minimum 3 months after each 'launch'
4) Open race/class combos(sortof) e.g. open up ALL evil/good classes to ALL 'neutral' races(because half elf SK ftw)
5) Start the game with race/class combos in. Sure it's classic, but iksar, vah shir, froggies, beastlords and berserkers are getting added later on. Incorporate them from the start.
6) Retuned epics. Some epic quests were far too easy(cough rogue), some were hell on wheels(cough SK). Some are imbalanced(BST/Ber) compared to their counterparts.
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