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Old 03-19-2016, 02:13 PM
Figback65
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Join Date: Aug 2009
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Ok that definitely didn't work. The code went through so that's good with no errors but the floating value I think is for a modifier accuracy calculation and according to the debug I don't have any to calculate. Maybe from AA or something. So I will dig some more
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Old 03-19-2016, 03:00 PM
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Coenxai
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Join Date: Dec 2013
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That's because accuracy has to do with the database values in npc_types when mobs are spawned. I don't even think they're coded to benefit from item(s) / spell(s) accuracy either. Wrong thing :P

(The most edited post in the history of posting.)

Check your rule_values table for WeaponSkillFalloff value. Is it set to 0.33?
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