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  #1  
Old 03-28-2016, 11:52 AM
joligario's Avatar
joligario
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Join Date: Mar 2003
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Most recent modification by the mastermind behind the faction overhaul is here: https://github.com/EQEmu/Server/comm...f169646ec2a3e5
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  #2  
Old 03-28-2016, 11:58 AM
AsmoTiC
Sarnak
 
Join Date: Aug 2004
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That's perfect joligario, thanks for the link! I'll grab the file and recompile my server.

Is there a reason this fix/patch doesn't come across with a git pull? I did a new pull and compile yesterday for the new bot command changes. This being Feb. 2015, i'd have expected it to come across.

Appreciate it again, thank you!
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Old 03-28-2016, 03:43 PM
AsmoTiC
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Join Date: Aug 2004
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One more quick comment/problem.

I was about to pull the above mentioned client.cpp and client.h files down and recompile everything. I checked these two against the current files on Git (which is what I have in my source directory). Looks like all the changes put into place back in Feb. 2015 (the above mentioned files) are in the latest Git, as well as what i'm using to compile the server.

One quick note. As a quick test, I forced the Ogre to 1550 in the DB, zoned, and checked a CoV mob. Mob after zoning shows up as Ally. Turn in a quest, receive +75 CoV faction. Con the same NPC, and i'm back to warmly. Check the DB and see that he's been put to 1450 (assuming that's the max).

Any thoughts, reason why i'm still seeing problems?

(Oh, and I should note since these are client files where the fix was placed. I'm using the RoF2 client)

*edit* - Just to help with troubleshooting. I did a clean clone of the git repository, clean cmake, clean build. Went into the DB and lowered his CoV faction to 1449. Killed a guard in Kael worth 15 CoV faction, and checked his faction in the DB, which was now 1450. Killed something else, and got the similar message about CoV can't possibly get any better.
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