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Old 04-05-2016, 05:56 PM
Uleat's Avatar
Uleat
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Hehe! No harm, no foul


Yes, the new bot command system is completely different.

It's like speaking English for 20 years, then being expected to speak Russian the next day..with the instructions written in Chinese...


The key to the new system is 'Actionable Bots' .. a sub-system that determines what bots are queued for processing in any action.

A command where [actionable: target] is allowed, then ^command will work, defaulting to the client's target - if the target is of the proper type.

Code:
usage: <enemy_target> ^attack [actionable: byname | ownergroup | botgroup | namesgroup | healrotation | spawned] ([actionable_name])
But, in the case of ^attack, target is not allowed and an argument(s) must be passed.

Another indicator that an argument is required is the lack of '( )' surrounding the argument list.


Make sure that you check out the updated wiki page as well: http://wiki.eqemulator.org/p?Bot_Commands&frm=Main
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Old 05-19-2016, 09:18 PM
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DanCanDo
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Join Date: May 2016
Location: Above Hell
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Quote:
Originally Posted by Uleat View Post
Yes, the new bot command system is completely different.

It's like speaking English for 20 years, then being expected to speak Russian the next day..with the instructions written in Chinese...
I've spawned a few groups of bots just to check it all out, but when ^help
spawned 198 commands to learn, my first thought was to book holidays and
run to the beer store (chuckle).
I can't imagine what public server admins can go through with players typing
that in and the admins getting flooded with support questions ?
I never played much with the commands, I'm more of a "spawn a merc, follow
me around and just heal" type, so I haven't dug in to all that heal rotation stuff
yet. Not sure if I ever will, as a player. (chuckle)
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