Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bots

Development::Bots Forum for bots.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 04-05-2016, 05:56 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

Hehe! No harm, no foul


Yes, the new bot command system is completely different.

It's like speaking English for 20 years, then being expected to speak Russian the next day..with the instructions written in Chinese...


The key to the new system is 'Actionable Bots' .. a sub-system that determines what bots are queued for processing in any action.

A command where [actionable: target] is allowed, then ^command will work, defaulting to the client's target - if the target is of the proper type.

Code:
usage: <enemy_target> ^attack [actionable: byname | ownergroup | botgroup | namesgroup | healrotation | spawned] ([actionable_name])
But, in the case of ^attack, target is not allowed and an argument(s) must be passed.

Another indicator that an argument is required is the lack of '( )' surrounding the argument list.


Make sure that you check out the updated wiki page as well: http://wiki.eqemulator.org/p?Bot_Commands&frm=Main
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:28 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3