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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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Old 04-07-2016, 05:42 PM
zerjz3
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So here's what I've done.... in eqstr_us I have changed the string for "out of character" to read "in general chat" , which works fine to change how /ooc appears ingame.. instead of Zerjz says out of character, now it says Zerjz says in general chat.. great. Perfect!

These messages are still being parsed in Discord like always..

What DOESN'T work now, is Discord->EQ ... and I can't figure out why. I've searched through the source files of discordeq and I'm not finding any strings that say "out of character" for me to simply change to say "in general chat" , which is what I suspected would be my fix. I'm also not at all seeing where "OOC" is being appended to player names in the Discord channel. What am I missing here, Shin?

http://imgur.com/PvbWyub
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Old 04-07-2016, 08:20 PM
Shin Noir's Avatar
Shin Noir
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Most of the heavy lifting for Discord=>EQ is done on the script.
The script is parsing entries in your qs_playerspeech DB table.

First check if the table shows your discord chat in it. (It should have a From field entry of !discord). If those are in the DB, it has to do with the script file.
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