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  #1  
Old 04-18-2016, 03:17 AM
Tyen05
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figured it out, client now active in zone.

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  #2  
Old 04-18-2016, 12:44 PM
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Secrets
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Quote:
Originally Posted by Tyen05 View Post
figured it out, client now active in zone.

You'll have to send a packet upon receiving OP_PlayerProfile, so you can get to the CompleteConnect step. I think we use the first OP_ClientUpdate. Can't remember it's been a bit.
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Old 04-18-2016, 02:52 PM
Zaela_S
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Quote:
Originally Posted by Secrets View Post
You'll have to send a packet upon receiving OP_PlayerProfile, so you can get to the CompleteConnect step. I think we use the first OP_ClientUpdate. Can't remember it's been a bit.
My code has the process as

Server: OP_Weather
-> Client: OP_ReqNewZone (no data)
Server: OP_NewZone
-> Client: OP_ReqClientSpawn (no data)
Server: OP_SendExpZonein with a length of zero (?!)
-> Client: OP_ClientReady (no data)

At that point you're in the zone as far as the server is concerned.

I can't remember if that covers all the expansions, since there is some variation in how things go... pretty sure I've used that to masquerade as Titanium to Underfoot, at least.
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Old 04-18-2016, 07:58 PM
Tyen05
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below~~~~~~~~~~~~~~~~~~
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