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  #1  
Old 05-18-2016, 06:06 PM
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N0ctrnl
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Not terribly surprising, really. Most people are looking to recapture the old feel of EQ, so the server count reflects that. Also, it's much less of an undertaking (generally) to stand up a stock-ish database than it is to run a custom one.
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  #2  
Old 05-18-2016, 10:22 PM
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Quote:
Originally Posted by N0ctrnl View Post
it's much less of an undertaking (generally) to stand up a stock-ish database than it is to run a custom one.
Even though I do not to bad piddling with a lot of basics on my home server
here, I wouldn't have a hope in hell of figuring out how to create new custom
zones. Compiling and digging in to the tables, etc., is one thing, but I wouldn't
even know where to start learning how to make a zone, much less be able to
do it. The best I get with graphics is photoshop. (chuckle)
I do like the older EQ more than the crap that sony delivered with all those
expansions. With some of the classic zones they started throwing in the dump,
I wish they would of just added interest to them. I just looked on their server
list lately and noticed they got hardly anything left for servers now, compared
to back in the days.
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  #3  
Old 05-19-2016, 08:29 AM
daerath
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Quote:
Originally Posted by DanCanDo View Post
Even though I do not to bad piddling with a lot of basics on my home server
here, I wouldn't have a hope in hell of figuring out how to create new custom
zones. Compiling and digging in to the tables, etc., is one thing, but I wouldn't
even know where to start learning how to make a zone, much less be able to
do it. The best I get with graphics is photoshop. (chuckle)
I do like the older EQ more than the crap that sony delivered with all those
expansions. With some of the classic zones they started throwing in the dump,
I wish they would of just added interest to them. I just looked on their server
list lately and noticed they got hardly anything left for servers now, compared
to back in the days.
You don't actually need to make custom zones from scratch to have "custom zones". There are quite a few zones in the Titanium+ clients that are completely unused because they are from expansions that the emu doesn't currently support. Use them and you reduce the difficulty dramatically. You still have to create monsters and set pathing and such, but it does save you the time and complexities of creating custom zones and models and then distributing them.
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  #4  
Old 05-19-2016, 10:46 AM
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Quote:
Originally Posted by daerath View Post
You don't actually need to make custom zones from scratch to have "custom zones".
Yes, I was poking around in a few of those unused zones, like tutoriala, etc. No,
it wouldn't be a problem customizing an existing zone, but myself, I'm a lot more
interested in utilizing the older original zones as well, keeping that "classic" play,
but at the same time using a modern client (UF/RoF). I didn't have the rof client
until recently and spent the last two days making the zones/zoning points work
with both UF and RoF2. Of course the old version of Nektulos is history, so the
new one is what it is. I got a lot of the old zone files that my copy of rof didn't
have and some that UF didn't have.
I seem to remember (back in the days), kithicor had "red" skellies spawning at
night. I haven't noticed any, but haven't looked hard either. (chuckle)
I was doing some experimenting creating some in kithicor just for the fun of it.
Thats just the kind of things I would like to go to work on in those older zones.
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  #5  
Old 05-19-2016, 11:36 AM
Maze_EQ
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Over the past 6-7 months I've been recreating Classic EQ.

Pretty much the way it works is every zone is new, new mobs, drops, quests.

Everyone starts in Halas, basically a barbaric wasteland. Default race is barbarian.

Once people start exploring and unlock races/classes via quests they can then make that race/class.

There's even a system for an explorer that unlocks all races and classes to switch between them freely, and the level is saved. Sortof like final fantasy.

You start out as either 1. Barbarian Warrior. 2. Barbarian Shaman. 3. Barbarian Beastlord. 4. Barbarian Rogue.

Once the class/race is unlocked, it is done server wide. Races are going to be much more difficult to unlock than classes.

Any race can be any class once unlocked.

This is just an example of a tid bit of what is done over on my world.


None of the zone lines are classic, but the feel for the world is definitely a new experience of classic.
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  #6  
Old 08-08-2016, 08:26 PM
Davood
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Quote:
Originally Posted by Maze_EQ View Post
Over the past 6-7 months I've been recreating Classic EQ.

Pretty much the way it works is every zone is new, new mobs, drops, quests.

Everyone starts in Halas, basically a barbaric wasteland. Default race is barbarian.

Once people start exploring and unlock races/classes via quests they can then make that race/class.

There's even a system for an explorer that unlocks all races and classes to switch between them freely, and the level is saved. Sortof like final fantasy.

You start out as either 1. Barbarian Warrior. 2. Barbarian Shaman. 3. Barbarian Beastlord. 4. Barbarian Rogue.

Once the class/race is unlocked, it is done server wide. Races are going to be much more difficult to unlock than classes.

Any race can be any class once unlocked.

This is just an example of a tid bit of what is done over on my world.


None of the zone lines are classic, but the feel for the world is definitely a new experience of classic.

cool stuff.

does the game still allow for passive AA from multiple classes to actively stack? I remember abusing the f* out of it last year and the year before
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  #7  
Old 08-09-2016, 08:08 AM
Maze_EQ
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Yes.

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