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Old 05-19-2016, 10:46 AM
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DanCanDo
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Quote:
Originally Posted by daerath View Post
You don't actually need to make custom zones from scratch to have "custom zones".
Yes, I was poking around in a few of those unused zones, like tutoriala, etc. No,
it wouldn't be a problem customizing an existing zone, but myself, I'm a lot more
interested in utilizing the older original zones as well, keeping that "classic" play,
but at the same time using a modern client (UF/RoF). I didn't have the rof client
until recently and spent the last two days making the zones/zoning points work
with both UF and RoF2. Of course the old version of Nektulos is history, so the
new one is what it is. I got a lot of the old zone files that my copy of rof didn't
have and some that UF didn't have.
I seem to remember (back in the days), kithicor had "red" skellies spawning at
night. I haven't noticed any, but haven't looked hard either. (chuckle)
I was doing some experimenting creating some in kithicor just for the fun of it.
Thats just the kind of things I would like to go to work on in those older zones.
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Old 05-19-2016, 11:36 AM
Maze_EQ
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Over the past 6-7 months I've been recreating Classic EQ.

Pretty much the way it works is every zone is new, new mobs, drops, quests.

Everyone starts in Halas, basically a barbaric wasteland. Default race is barbarian.

Once people start exploring and unlock races/classes via quests they can then make that race/class.

There's even a system for an explorer that unlocks all races and classes to switch between them freely, and the level is saved. Sortof like final fantasy.

You start out as either 1. Barbarian Warrior. 2. Barbarian Shaman. 3. Barbarian Beastlord. 4. Barbarian Rogue.

Once the class/race is unlocked, it is done server wide. Races are going to be much more difficult to unlock than classes.

Any race can be any class once unlocked.

This is just an example of a tid bit of what is done over on my world.


None of the zone lines are classic, but the feel for the world is definitely a new experience of classic.
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  #3  
Old 08-08-2016, 08:26 PM
Davood
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Quote:
Originally Posted by Maze_EQ View Post
Over the past 6-7 months I've been recreating Classic EQ.

Pretty much the way it works is every zone is new, new mobs, drops, quests.

Everyone starts in Halas, basically a barbaric wasteland. Default race is barbarian.

Once people start exploring and unlock races/classes via quests they can then make that race/class.

There's even a system for an explorer that unlocks all races and classes to switch between them freely, and the level is saved. Sortof like final fantasy.

You start out as either 1. Barbarian Warrior. 2. Barbarian Shaman. 3. Barbarian Beastlord. 4. Barbarian Rogue.

Once the class/race is unlocked, it is done server wide. Races are going to be much more difficult to unlock than classes.

Any race can be any class once unlocked.

This is just an example of a tid bit of what is done over on my world.


None of the zone lines are classic, but the feel for the world is definitely a new experience of classic.

cool stuff.

does the game still allow for passive AA from multiple classes to actively stack? I remember abusing the f* out of it last year and the year before
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  #4  
Old 08-09-2016, 08:08 AM
Maze_EQ
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Yes.

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