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Old 05-19-2016, 09:51 PM
Drakiyth's Avatar
Drakiyth
Dragon
 
Join Date: Apr 2012
Posts: 545
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I won't be releasing much path info on this thread but I thought I would share Ruinspire's first warrior creations. Please remember that Ruinspire will have 3 paths available for each character that you play which means you could technically switch to a Slayer for DPS or a Battle Surgeon if your group needs healing. Each class (theme) will have 5 path choices as stated earlier in this thread. So 3 out of 5 for each character gives players incredible flexibility to help their party.

NOTE: All path art is under re-use for non-commercial creative commons projects.











UPDATE:

Here are some other things I came up with I would like to do for Ruinspire. I feel my other servers were lacking terribly on these topics below.
The original Varlyndria was successful over all others because it had the most challenge. I want to bring that back and more in Ruinspire.

CARROT ON THE STICK FACTOR
• Lower the drop rates on all PEQ items significantly so gear is more rare.
• Stop handing out stat gear so easily with quests/merchants. It needs to feel special.
• Make many dungeon (not raid) NO-DROP items Trade Friendly.
• When you do get a drop you can't use from a dungeon or named, you can run out and sell it to players who might need it.
• Make getting a piece of gear with even 3 sta on it feel good. (Like Original EQ)
• Add a hard cap on Platinum per character to around 999,999 or so. (Not easy to reach)
• Add mystery boxes to merchants (Gets rid of Mudflation fast) that can be bought for large sums of platinum.
• Mystery boxes have a rare chance to offer a random stat affix augment, cosmetic item, exp potions, stat food etc.
• Delete all PEQ augments and remove them from shops/drop tables and create my own.
• Add custom augment types to armor/weapons and another custom slot to path items for upgrades.
• I also plan on using material like this: https://en.wikipedia.org/wiki/Mudflation to keep Mudflation out of RuinSpire.

CHALLENGE FACTORS
• Path Clickies won't be as spamable like other servers, but they will offer awesome results when used.
• Path Clickies will also drain Mana/Endurance from the character. (Need to check on this)
• Makes Mana/Endurance important again.
• Gives the Paths limitations of power which all other servers lacked severely.


The challenge goal in Ruinspire is to get #TheStruggleIsReal back in the game.
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Old 05-21-2016, 12:04 PM
nalbikk
Fire Beetle
 
Join Date: Jan 2008
Posts: 11
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I have a question about your class paths. You mentioned you get 3 of 5 possible paths. Is the character all these paths at the same time or are you only 1 at a time and have to switch?
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Old 05-21-2016, 05:11 PM
Drakiyth's Avatar
Drakiyth
Dragon
 
Join Date: Apr 2012
Posts: 545
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Quote:
Originally Posted by nalbikk View Post
I have a question about your class paths. You mentioned you get 3 of 5 possible paths. Is the character all these paths at the same time or are you only 1 at a time and have to switch?

Very good question.

PATH SWITCHING CONCEPTS (NOT OFFICIAL)
• When you become one of your 3 chosen paths you are THAT path and not a mixture of the other 2.
• Path gear currently planned is: (Charm, Source, Earring, Bracer and Ring) - These all come with clickies to form your character.)
• Mix/Matching different path gear sets will un-equip those items and give the player notice with a pop-up.
• I would like to add a quest option that can equip players quickly with one of their 3 chosen paths so it's fast play.
• The entire system is currently under development and in a whim's notice I could come up with a completely different way to do things.
• I have been considering the CHARM system from Varlyndria: Ascension as well. The charm acts as a reagent to cast path spells etc.

Right now I am focusing on getting the fantasy and basic ideas of the paths manifested so I have something to work with.







Here are a few more paths I revealed recently for the Necromancer.

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