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Old 06-01-2016, 10:18 AM
AsmoTiC
Sarnak
 
Join Date: Aug 2004
Posts: 50
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The currently available DB is pretty accurate through GoD. The PEQ guys seem to be working on OoW, MPG trials are being worked on for example. The zones, mob stats, drops, etc. don't seem like they are quite polished yet though. Just my experience, maybe a PEQ contributor will chime in with more official information.

As for the bots, if you've enabled bots in your cmake, and rebuilt the code base. The only remaining step is to run the eqemu_update.pl script and use option 4 (select the option twice). Assuming the required SQL source correctly, the bots will be available ingame.

As for the excess level. I don't have any experience myself with it. My server is level locked to 65, with the 2x GM's at level 70. I've read posts in the past that the stats start to fall apart once you get above a certain level though.
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Old 06-01-2016, 09:04 PM
Mortow's Avatar
Mortow
Hill Giant
 
Join Date: Apr 2013
Posts: 215
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I cannot attest to the max level in the basedata table on a fresh peq db but I think it is 85th. If you wish to go higher in level (I am currently stuck at 89 because it gets funky after that) you will have to import the basedata from the RoF2 client into your db. Personally I would cap it at 85 for now. The devs are working on a bunch of different stuff and levels beyond 85 are a lower priority compared to fixing other more critical things. Also 85 seems to be a sweet spot right now as other things tend to go wonky beyond that level, like class trainers and such. How that helps answer your question.
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