Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bots

Development::Bots Forum for bots.

Reply
 
Thread Tools Display Modes
  #1  
Old 06-01-2016, 06:21 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

Currently, I don't believe so...

I'm pretty sure their current target is based on 'most hate' and it is updated once per ai timer cycle.


That code is a little deeper than just class Bot..it would require a rework of that whole system - probably in more than one class.


I'll ponder for a solution and see what comes up.
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #2  
Old 06-01-2016, 06:35 PM
AsmoTiC
Sarnak
 
Join Date: Aug 2004
Posts: 50
Default

Yea, totally understand if it's an issue that affects NPC's in general, or something bad like that.

Shei is the first event we've done that has some AE not coming off the Boss itself. I want to say as the expansions progress, room wide AE becomes more common. Hopefully there is some way to fix them. Otherwise, we'll just continue to spam ^attack. =)
Reply With Quote
  #3  
Old 08-15-2016, 10:31 AM
Warkral
Sarnak
 
Join Date: May 2011
Posts: 56
Default

Old post I know, but couldn't you just locate the mobs in the zone list and move their spawn locations so they are visible? Seems a better solution then having to rewrite bot code.
Reply With Quote
  #4  
Old 08-15-2016, 06:24 PM
AsmoTiC
Sarnak
 
Join Date: Aug 2004
Posts: 50
Default

Hey Warkral. Problem with moving the NPC's, is they are there to simulate a mechanic for the boss. If you moved them, they would still be invis and invuln. The bots would still try to attack them and get stuck.

If you make them so they can be targetted and killed then the boss mechanic goes away.

We never bothered to go back and try to boss again.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:47 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3