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Old 08-21-2016, 04:55 PM
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ghanja
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NPC + Factions would be the less convoluted method.

Handling this through Perl, while possible, is not without involvement, to do what you wish AND ensure it's not exploited till kingdom come.
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Old 08-21-2016, 05:06 PM
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DanCanDo
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Quote:
Originally Posted by ghanja View Post
NPC + Factions would be the less convoluted method.
Ya, I can't alter the npc factions. It's all set up with custom npcs which were
meant to aggro and attack the player that may be running.(chuckle)

I didn't get my hopes up to pull this off, but the thought was nice

Thanks ghanja
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Old 08-21-2016, 05:14 PM
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ghanja
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Originally Posted by DanCanDo View Post
Ya, I can't alter the npc factions. It's all set up with custom npcs which were
meant to aggro and attack the player that may be running.(chuckle)

I didn't get my hopes up to pull this off, but the thought was nice

Thanks ghanja
Well I mean, its doable, it just wasn't the best way, assuming you were running stock. I don't know all the intricacies of your server to suggest the best method.

You just wish to define a certain area, where a client can run to and the hate lists are wiped? At the very least, I would suggest depopping, killing or at very least, healing the NPC after this is done. Otherwise, you'll have a proverbial line in the sand, where a client can attack the NPC, then if that client gets low on health, cross that line where the NPC says "woops, no no, I cant cross that line, I'll stop hating you now", only for the client to recover then re-engage, all the while slowly works down that NPC.

Unless of course that was the intent?

TL;DR: More information needed.
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