Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

Reply
 
Thread Tools Display Modes
  #1  
Old 08-31-2016, 03:39 PM
Riklin
Hill Giant
 
Join Date: May 2003
Location: Tacoma, WA
Posts: 229
Default

The main test character is a bard. Whether his level is below 50 or over, it doesn't matter. I'm not trying to test whether the AA pts work, that is different. I am stating for my basic Linux server build, using the database version identified, that it looks like the default settings do not allow characters to bind wound over if their health is over 50%. I did not use GM commands to set the skill. I increased the bind wound skill by using lots and lots of bandages. I even zoned, to confirm whether or not zoning was required before the change took place. In any case, whether it's a bind wound skill of 200+ or 210+, bind wound does not seem to allow bind wound to be done over 50% health. It should work up to 70% health without AAs, when your skill is over 200, but its not for me.
Reply With Quote
  #2  
Old 08-31-2016, 04:01 PM
ghanja's Avatar
ghanja
Dragon
 
Join Date: Aug 2012
Location: Hershey, PA
Posts: 499
Default

Quote:
Originally Posted by Riklin View Post
The main test character is a bard. Whether his level is below 50 or over, it doesn't matter. I'm not trying to test whether the AA pts work, that is different. I am stating for my basic Linux server build, using the database version identified, that it looks like the default settings do not allow characters to bind wound over if their health is over 50%. I did not use GM commands to set the skill. I increased the bind wound skill by using lots and lots of bandages. I even zoned, to confirm whether or not zoning was required before the change took place. In any case, whether it's a bind wound skill of 200+ or 210+, bind wound does not seem to allow bind wound to be done over 50% health. It should work up to 70% health without AAs, when your skill is over 200, but its not for me.
Code:
int maxHPBonus = spellbonuses.MaxBindWound + itembonuses.MaxBindWound +
							 aabonuses.MaxBindWound;
int max_percent = 50 + 10 * maxHPBonus;
So, while you suggest it's (in your words) irrelevant as to whether or not your toon has the AA's, spells or items with effect of 269, those lines says otherwise.

Thus, whether or not you're a Monk too is relevant.

Because a Bard is not a Monk (obviously), and assuming no spells, AA's, etc. (I never mentioned level specifically, but yes I know 51+ for the AA and skill > 200), how I'm reading the code, it doesn't appear to be a "BUG" so much as perhaps not the way things are in live?

But good luck to you....
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:00 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3