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Old 08-31-2016, 04:18 PM
Maze_EQ
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Join Date: Mar 2012
Posts: 1,103
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I'd listen to Ghanja.


Code:
Bandage your wounds to heal some damage. At 200 skill or below, the formula is 1 HP per 4 points of Bind Wound, for a max of 50 HP at 200 skill. At 201 skill or above, the formula is 1 HP per 2.5 points of Bind Wound, for a max of 84 HP at 210 skill.
Note: All classes that can exceed 200 Bind Wound can bind to 70% after exceeding 200 skill, otherwise bind wound can only heal you to 50% health. Consumes a Aloe Swatch or Bandages when used.
Code:
Warrior (Max 210)
Monk (Max 210)
Rogue (Max 210)
Ranger (Max 200)
Bard (Max 200)
Paladin (Max 200)
Shadow Knight (Max 200)
Shaman (Max 200)
Cleric (Max 200)
Druid (Max 200)
Enchanter (Max 100)
Magician (Max 100)
Necromancer (Max 100)
Wizard (Max 100)


KEY WORD = EXCEED
Code:
Warrior (Max 210)
Monk (Max 210)
Rogue (Max 210)
Code:
 					if (GetClass() == MONK && GetSkill(EQEmu::skills::SkillBindWound) > 200) {
					max_percent = mod_bindwound_percent(max_percent, bindmob);
You are wrong OP.

Should prolly test apples to apples.

I do agree theres an issue in the source, but it's 100% different than whatever you tested.
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